
Wow Cards > Brief HistoryPuzzle-enthusiasts and magicians have played with intriguing or counter-intuitive
folds for many years.
According to the best information I have, the story begins with an article by Martin
Gardner in his 'Mathematical Games' column in Scientific American. Gustavus
J. Simmons, an engineer at Rolamite Inc., Albuquerque, sent Gardner a curious
topological problem faced and solved by his engineering group. I do not have a date for
this column. Bob Neale, a magician and topologist, was the first to take
the principle involved and play with it.
In 1983, Karl Fulves published 'Robert Neale's Trapdoor Card'. This
manuscript contained the index card with a door model, 'Streamlined Trapdoor', and the
"Trapdoor" model of an impossible-looking playing card. Bob Neale now calls
the latter item 'Framed', as a small frame frames the large frame. You can see a simple
Trapdoor Card here.
British ventriloquist and magician Terri Rogers used the same 'Trapdoor' principle for
her effect 'StarGate', which featured in her book 'Top Secrets' published by Martin
Breese. Martin Gardner also used the principle in his effect 'Parallax'.
Meanwhile the 'Hypercard' has
featured in the writings of Martin Gardner, among others, and is very familiar to puzzlers
all over the world.
In the early 1990s Finnish puzzle enthusiast Matti Linkola showed the
'Trapdoor' card to British puzzle expert Tim Rowett. Rowett, in turn,
showed it to Angus Lavery, another very creative puzzle enthusiast.
Rowett also showed Angus a different but related construction called the 'Hypercard' by Harry
Eng (quite different from the 'hypercard' referred to above). Angus was thus
inspired to explore the theme of "impossible" playing cards made by slitting and
folding. He devised several variations, although many relied on well-concealed joins. It was Angus who introduced me to this subject.
I have tried to build on the work of all these pioneers in several
significant ways.
First of all, I have refined the process of making the cards so that I can achieve
richer detail, greater accuracy or greater consistency than was previously possible.
Secondly, I have tried to create new designs which are are more complex than anything
that has gone before, or which embrace more advanced ideas. I often use my favourite
computer graphics software (the mighty Corel Draw) to help me plan and prepare new
ReFlexions. The software allows me to experiment with angles, rotations, reflections,
symmetry and precise curves, so I can plan how the new ReFlexion will (or should) work. I
find this process is one third purposeful endeavour, one third making room for happy
accidents to occur, and one third utterly fruitless. I don't use the computer all the time. Sometimes I spend far too many hours just 'doodling' with pieces of paper!
Thirdly, I make a clear distinction between cards which just involve
slit-and-fold (Card ReFlexions) and those which involve... a little more work (FLinks).
The FLink process for creating impossible links is original with me, and the result of
many hours experimentation.
Why do these things fascinate me? Hard to say. I love the challenge of
exploring this strange world of 'impossible' folds, and doing so on such a small and
constrained canvas. I am fascinated by the way there is always one more fresh possibility
to explore, one more variation on every theme. Another motivation is that now and again,
perhaps after many hours work and in the early hours of the morning, I hatch a new design
which (as far as I know) I'm the first person in the world to see. This is very
satisfying!
(Thanks to Bob Neale and Tim Rowett for assistance with this page. If
you have any further information to add, please let me know. It would be nice to give the
right credit to all the right people).
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